

Why do I have to murder for the game not to freeze? While this bug was fixed a few days later, it still frustrated the hell out of me. The game soft-locked at the end of the conversation, and even after waiting the twenty-real-life-minutes for it to reach six o’clock that day…the game forgot the conversation happened, so I had to eliminate her violently. I attempted to befriend the fifth rival on my first play through of the game, the day the game launched. While I understand that the befriend task will likely be changed in the future, I still wish YandereDev would give the non-violent methods of elimination the same polish as the violent ones. The befriend task for each rival is fun the first few times, but gets old really fast. Matchmaking is a painfully tedious process. While the elimination methods involving violence (be it utilizing the “Yakuza,” attacking with a weapon, kidnapping, etc) are enjoyable ways to dispose of rivals, the “peaceful” options are buggy and a slog. Now that we have a “complete” game mode to test out, I can firmly disagree with this statement. One of YandereDev’s largest claims about the game is that Yandere Simulator is as complex as a Hitman game and a Persona game combined. “Senpai” serves his purpose, at least, but remains lackluster. Not exactly someone I understand all the girls flocking to. He’s a gold-digger who likes big, busty blonde girls. The only traits we see for him are negative. Meanwhile, the 1980s mode senpai, Jokichi, is…kind of the opposite of Taro. The 202X mode Senpai, Taro Yamada, has roughly zero personality traits thus far, other than liking to read.

While YandereDev attempted to make the 1980s senpai more interesting, he…isn’t. In both game modes, I find him quite bland. Unfortunately, the other main character issue is “Senpai” himself. If the social sim aspects of the game were better, I think Ryoba’s presence would be all the more refreshing – but I’ll discuss that in more detail later. Her monologues preceding each rival are interesting both in a game play and characterization sense. This makes playing as her, and learning more about her, far more interesting. She has a sweet demeanor but is willing to kill.

On the other hand, the 1980s mode protagonist Ryoba Aishi is more of a classic yandere. Yandere Simulator’s Biggest Problems: Sort of Solved? Still, my outlook on the game is a bit brighter now. 1980s mode is more enjoyable than any other form I have played of this game. Did he deliver a complete game experience? Yet, because he did not have the necessary assets to complete the recently dubbed “202X” version of the game, he instead created 1980s mode. He intends for it to be a demonstration that he can put ten rivals in the game. YandereDev hyped this new mode for several months this year, claiming a complete experience with ten rivals was at last put in the game. The trailer for 1980s Mode dropped late October 9th, the day before the build released. As a small disclaimer: while both the creator Alex Mahan, currently known as his alias YandereDev, and the game itself have a fair amount of drama, I intend to focus on the only the game play itself in this review. Yandere Simulator is a game that has been in development for a long time now. 1980s Mode Selection Screen, image courtesy YandereDev
